Wallcrawling Terminology
For the sake of saving sanity, I have included a nifty little terminology guide which I hope you find useful and will clear up several e-mails which I otherwise would have received.
3BJ - Three bomb jump. This is a jump where you use three bombs to propel you upwards in one fell swoop. For more information on this technique, check here: 3BJ
Boundaries - the actual outline of a room, basically wherever your power beam smacks into is a boundary
CAW - Crossway Access West of the Chozo Ruins
Dash Jump - The act of using a scan point or enemy to propel yourself a very great distance. For more information and practise, check here: Space Jump First
Door-Jump - The act of jumping off of a door in a secret world state in order to secretize a particular room.
Door-Jump Dump - The act of jumping off of a door from a secret world state in order to dump a particular room.
Door-Rolling - The act of using the morph ball and rolling off of a door from in a Secret World in an attempt to dump or secretize a particular room.
Door Warping - The act of moving from a Secret World to landing back inside the programmed terrain. This is accomplished by standing right in front of a door in a SW and then shooting it and having the room load around you.
Dump(ing) - The act of causing a room to disappear and unload from the game while in a Secret World.
EC - Energy Core in the Chozo Ruins
EHA - Elder Hall Access of the Chozo Ruins
Floating - Using the mechanics of a Secret World to, by default, slowly push yourself upwards.
Ghetto Jump - The act of using a wall or boundary to increase the amount of height you can get on a jump. For more information, check here: Ghetto Jumps
HOTE - Hall of the Elders of the Chozo Ruins
IRE - Ice Ruins East of the Phendrana Drifts
IRW - Ice Ruins West of the Phendrana Drifts
L-lock jump - the act of using the L button to gain a few extra inches on your jumps. For more information on this technique, check here: L-Lock Space Jumps
NTSC - The North American version of a video game is given the "NTSC" version title.
PAL - The European, Japanese, Australian versions are given the "PAL" version title.
RS - Ruined Shrine in the Chozo Ruins
RSA - Ruined Shrine Access in the Chozo Ruins
Secret Rooms - a room which has been partially loaded. It has no visible graphics but its boundaries are defined.
SJ - Space jump. Press B and then B in mid-air to perform the space jump.
Skywalking - using the highest portion of a Secret World to freely traverse around a room.
Standard - The term I use to explain the height to which Samus will fall at any given area of a Secret World. Different areas have different standards to which Samus will fall below the terrain.
TBJ - Triple bomb jump. For more information on this technique, check here: Bomb Jumping
TC - Training Chamber in the Chozo Ruins
TOL - Tower of Light in the Chozo Ruins
Wallcrawling - The process of moving around and moving from room to room in a Secret World.
WFA - West Furnace Access in the Chozo Ruins
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