Wallcrawling Adventures Part 2
.:Quick Links:.
:: Skipping the Great Tree Hall bars w/o bomb jumps
:: Alternate Route around Ventilation Shaft
:: Ice Beam before Flaaghra
:: Artifact of Wild before Flaaghra
.:Skipping Great Tree Hall Bars Without Bomb Jumps (Expert):.
Prerequisites: Power Bombs, Ice Beam, SJ, Morph Ball Bombs
This is a little trick for everyone out there who hasn't managed to DBJ over the GTH bars, but happens to be a genuine wallcrawling fanatic.
First off, hop up into SW16 and make your way over to the tube connecting LG to LGA. From beneath, once you float up for a few seconds, you'll be able to space jump up. Do this and there will be some standable platform below the tube. It's not that small so it's hard to miss. From this platform, you can jump up and push into the morph ball tube. Doing this will open up LGA. Once you've done this, sadly, you'll have to hop off the terrain and wait for a twenty minute float up LGA. I haven't been able to find a good set of platforms to get up with, so feel free to experiment and find some.
Once you're up above LGA with both it and LG loaded, jump onto the tube that is the beginning of the morph ball tunnel on the end that's closest to GTH. You should be able to easily stand here. Once there, make as long of an L-lock jump as possible and then when you land, morph into a ball. The trigger for dumping LG seems to be on the rectangular portion of solid ground above the half-pipe portion in LGA. Bomb jump yourself up the walls just like with Piston Tunnel, and when you unmorph at the top, LG should dump. If not, be patient, just try bombing yourself up using the walls using the bomb jump scale and eventually, LG will get the clue to dump.
Then, turn back around and head towards the GTH door. If it's secretized, just strafe into it, load it, and door jump dump LGA. If it's not secretized, just add a door jump to the mix before loading it. Now with just GTH open, you have two options: You can try and slowly descent your way down to the door leading to the Phazon Mines Transport, or you can just fall all the way to the bottom and then float right back up to the door. I haven't found a consistent way of saving myself from falling and then floating, but feel free to try and find a series of platforms that
will cut out some floating time for you.
Either way, you want to position yourself just above the door leading to the room with blue phazon across the ground. If this room is secretized, then you have to load it, dump GTH, then continue on to the elevator room. If it is not secretized, then you can simply and slowly drop in morph ball form until you're in front of the door, shoot it, and voila, you've used SW16 to get past the bars.
If you had to go all the way to the elevator room, just do the same. Be careful that you don't door jump and secretize the elevator room or you'll ruin the whole run. You want to door warp into the elevator room. Drop in a morph ball, shoot the door, and land back on solid ground, past the bars.
.:Alternate Route Around Vent Shaft W/O Boost Ball (Intermediate):.
Prerequisites: Space Jump, Ice Beam
This is a little gem for any low percent runner who's trying to skip the Boost Ball but still has difficulty in Ventilation Shaft. Thankfully, this is a rather easy wallcrawling endeavor that just takes a lot of floating patience and a bit of knowledge of door-warping.
The first portion is just simply getting into Secret World 5 and then walking your way over to where the door to Ventilation Shaft would be... if it weren't a few hundred feet above you. Now simply wait for the long float upwards. Once you've floated past it, don't door warp yet, but get on top, door jump VS so it secretizes, then load it and door jump dump Omega Research. Jump up on top of the room and you can use bomb jumps to scale the walls and make it above the room to save you some floating time.
Make your way over to the door on the other side of the half pipe, and from there, you can easily door warp back in! Drop down in front of the door, shoot it, and allow it to load around you. Voila! Walk back into VS to correct the little map defect then continue in the opposite direction.
.:Ice Beam Before Flaaghra (Expert):.
Prerequisites: Space Jump, Morph Ball Bombs
This is the holy grail of Secret Worlds and Wallcrawling. Using your newfound wallcrawling skills, you will be able to make it past the purple Crossway door and door warp into Hall of the Elders to pick up the Ice Beam before acquiring the Varia suit.
Thankfully, you can see an in-depth video and walkthrough if you just follow this link: Ice Before Flaahgra
You'll want to brush up on every possible technique, including your bomb jumps, so that you can successfully make this long and sometimes frustrating journey.
A technique which is unique to this run is the idea of abusing the "one-colour sidedness" of the Crossway door. Without door jumping, you will find that Crossway Access West contains information that tells it when it should secretize Crossway and prepare it to be loaded. Thankfully, you can get to this spot from a Secret World state, allowing Crossway to be secretized so that we can dump CAW by shooting the blue half of the door. For the moment this is the only endeavor that needs to utilize this technique, but in the future once we begin wallcrawling away from different areas without certain beams, I can guarantee you'll come across this again.
.:Artifact of Wild Before Flaaghra (Intermediate):.
Prerequisites: Space Jump
This is an interesting idea which has been accomplished lately. Because of the nature of the game's programming, this little trick causes you to be unable to ever fight Flaaghra. Coming from behind up Sun Tower, Flaaghra's flower will not be there, and if you kill the ghosts and collect the Artifact of Wild, his flower will never be there. So essentially, you're committing yourself to a varia-less Magmoor run if you're going to do this one.
To do this, you will start in Secret World 9. Get up to the highest ledge, jump to the Chozo head brown rod on your left, and space jump up and right to land on the highest ledge of that wall, just like the technique you used to get to Piston Tunnel. From there, turn to the left slightly and you'll see the trees branches extending upwards in front of you. Make a long space jump towards that branch and you'll get caught by an invisible portion of the tree. Once you land, strafe to the left and try to use power beam shots to find the highest portion of the invisible ledge. Jump from the highest spot on the invisible ledge forward and try to get as high as possible. If you make it high enough and far enough forward, you'll get caught in the ceiling. Skywalk over to the door to Eyon Tunnel. On the way, feel free to fly with the birds and shoot them if your little black heart desires!
Try and position yourself, from above, over the door. Then once you feel confident in your location, slowly drop down by morphing and unmorphing. Eventually, you'll fall all the way and hopefully land on the door. Load Eyon Tunnel and door jump dump MP.
Eyon Tunnel should be pretty easy to jump over and get to the next door, Ruined Nursery Access. Load RNA and dump Eyon Tunnel. Again, hop over RNA and skywalk or bomb jump your way across to the Ruined Nursery door. Load, RN, dump RNA. Once you're in RN, you can try to bomb jump scale your way upwards, bit I often find it unsuccessful, and it's much less frustrating to just float up over the room to get on top of the next door.
Once you've door jump dumped RN, continue across the next room and load Hive Totem, dumping the previous room. In Hive Totem, be sure to not activate cutscene to face Hive Mecha. So just wallcrawl around the roof so that you avoid being near the center of the room and when you start getting nearer to the door, jump high above Hive Mecha from above and make your way to the next room, loading it and dumping Hive Totem.
Once you're in this room with the pistons, it is easiest to just jump off and float up to the door leading to the Elevator to Magmoor. Float up a bit above it, then fall onto the door, dump the room, and load the elevator room. You can bomb jump you way over the room to the door leading to Sun Tower so you don't have to jump off the terrain at this point. Once you've got Sun Tower open and the elevator room dumped, however, you'll have to jump off the terrain. At the moment, we've found no way to bomb jump your way up Sun Tower. You'll have to make a forty minute float to the top.
Once you are at the top, however, get onto the door just like normal and open up the next room. Jump up and skywalk across and eventually you'll be at the door leading into Sunchamber, and here is the location you want to door warp. Drop in front of the door, warp in, then go back into the previous room to fix the map defect, then walk back into Sunchamber. You should activate the ghost fight. After you win, simply walk to the middle of the flower and space jump to your prize!
^Return to top
This site's code, layout, text, and unique movies are the sole copyright of Samus.co.uk's owner Andrew Mills (2005)
|
|