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Ice Beam Before Flaahgra

With BoostR's SW17 discovery and Flamy's determination and dedication to wallcrawling his way around Prime, the Secret Worlds of Prime have now managed to shine their true colours. With a bit of trecking and some nifty Space Jumping, it's possible to bypass Crossway's Wavebeam door WITHOUT the Wavebeam and aquire the Icebeam before Fighting Flaahgra.

Be warned however, this is NOT a task for those who don't have patience. This isn't your average Ghetto Jumping trick. This requires a decent amount of practice to pull off. But the possibilities that present themselves AFTERWARDS more than make it worth your time (The coveted Varialess Magmoor run for starters...).

If you're new to the whole Wallcrawling/Moving in SW's shennigans, I suggest you read Flamy's Wallcrawling Guide BEFORE you try this out, as I'm going to be writing this guide with the understanding that you'll know what I'm on about. So when I talk about "dumping", "secretizing" and "door warping" you'll already know what that means... Oh, and if you fall below the room at all, it'll probably be quicker to just reset and try again.

.:How To:.
Once you've made it out of SW17 (ensuring that you've not fallen down the level once you got in), L-Lock your view and strafe in a half circle to your left towards East Atrium's door/GH's missile expansion.

As long as you don't get too close to the room, you should stay at this height. Now, line yourself up so you're facing the back of the door if you look down at around 45 degrees. Now, morph into a ball and you'll start to fall. If you push forwards slightly, you'll land behind the door but ontop of an invisible ceiling. The ceiling of East Atrium. (See screenshots 1 - 4 below)

Screenshot 1 - Standing in SW17. Screenshot 2 - Strafe to the Left Towards the Door. Screenshot 3 - Look Down at the Door. Screenshot 4 - Now Morph into a Ball and Fall Onto the Invisible Ceiling

Now, unmorph and Space Jump a little forwards so you can stand and move ok. L-Lock your view in the direction Watery Hall would be and then - this can be tricky - Space Jump back and downwards and then on the 2nd jump, jump onto the metal rim of GH's door. Aim down and shoot it so the blueness goes away. Now move right and East Atrium (EA) will now appear. Stand on EA's door and shoot it so the blueness disappears as well.

Now, preform a "door dump" from EA's door by SJ'ing off of the door, falling down a little and on the 2nd jump getting back onto EA's door. When doen correctly, GH will dissapear off of the screen. Now, turn right and face EA straight on... (see screenshots 5 - 7 below)

Screenshot 5 - Standing in SW17. Screenshot 6 - Strafe to the Left Towards the Door. Screenshot 7 - Look Down at the Door.

Ice Before Flaahgra: Part 1 (3.9Megs Zipped MPEG)

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